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THE DAILY INDEX

Technology, AI, software, security, crypto and business

MISCELLANEOUS

TLDR

THE SUCCESS OF BLACK MYTH: WUKONG AND WHAT IT MEANS FOR MEDIA

Black Myth Wukong is one of the fastest-selling games of all time. The game cost $70 million to make and has grossed close to $1 billion so far. The rise of regionally rooted AAA video games has been slower than in film due to their comparatively high production cost, the rate of technological, creative, and change, and a smaller market. The growing capability and ease of use of game engines as well as the affordability and size of asset store libraries will result in a growing number of hits that target non-Western regions, countries, and cultures, some of which will go far beyond those markets.

THE BUTTON PROBLEM OF AI

Productivity software tends to buttonify AI into small, discrete tasks because most models are currently incapable of building and following complex plans as independent agents. Project builders are forced to bind models to tasks that are small and easily definable because they aren't able to handle knowledge-labor workflows in their totality. Simply replacing small portions of a workflow with a button isn't enough to meaningfully change the work itself. The buttonification of AI is a reminder that we are still in the 'training wheels' phase of the supposed AI revolution.

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