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THE DAILY INDEX

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ARTICLES & TUTORIALS

TLDR Web Dev

BETTER DYNAMIC THEMES IN TAILWIND WITH OKLCH COLOR MAGIC

Tailwind CSS is popular due to its low bundle size, high performance, built-in code splitting, and improved readability due to classes being embedded in markup. This article particularly focuses on the color management system in Tailwind CSS and the need for dynamic themes, allowing users to choose interface colors. It explains the challenges of implementing dynamic themes, especially regarding color perception, and introduces the OKLCH color space as a solution. It also outlines steps for integrating dynamic colors with Tailwind CSS, creating semantic classes, and managing user color choices through methods like local storage.

HOW TO CONVINCE YOUR MANAGEMENT TO REFACTOR SOFTWARE

Refactoring code in a development team can be explained in economic terms to non-technical managers. To encourage management to allow developers time to refactor a codebase, the article suggests providing answers to questions such as how much longer future projects will take without refactoring, the potential cost savings from refactoring, and what features may become impossible without it. The article also recommends presenting multiple options for refactoring, including "Monster refactoring," "Refactor as you go," and "Slice and dice."

WHY CITIES: SKYLINES 2 PERFORMS POORLY

This article delves into the technical challenges and issues faced by the game "Cities: Skylines 2." The game's heavy GPU usage is due to the excessive rendering of unnecessary geometry, which is caused by a lack of simplified LOD variants for many of the game's meshes and an apparently untuned culling implementation. The developers likely initially adopted Unity's new technologies like DOTS but had to implement custom solutions for various aspects of the game due to limitations in Unity's integration and technical challenges.

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