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HOW TO BUILD HIGHLY-DEBUGGABLE C++ BINARIES

This article is a comprehensive guide on making C++ binaries highly debuggable, particularly for interactive debugging using tools like gdb. It focuses on configuring the C++ toolchain to produce binaries that are both efficient and easy to understand in the debugger. C++'s ahead-of-time compilation model requires a deliberate choice between debuggability and speed. The article presents various techniques, including enabling sanitizers, debug modes, and frame pointers to enhance the debugging experience.

SIMULATING WORLDS ON THE GPU

This article describes a procedural earth simulation implemented entirely in GLSL fragment shaders that visualizes the complete history of an earth-like planet in just four minutes. Starting from a protoplanet, the simulation models the formation of craters, tectonic plates, and mountains, as well as hydraulic erosion and river basins. It also includes a simplified climate model, generating realistic wind circulation patterns and precipitation, and finally simulates the evolution of life on the planet.

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