TLDR

TLDR 2023-11-09

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01BIG TECH & STARTUPS

EXCLUSIVE LEAK: ALL THE DETAILS ABOUT HUMANE’S AI PIN, WHICH COSTS $699 AND HAS OPENAI INTEGRATION

Humane's AI Pin is schedule to launch today. This article contains leaked details about the device. The AI Pin will basically be a wearable smartphone without a screen running on a Humane-branded version of T-mobile's network with access to AI models from Microsoft and OpenAI. The device will cost $699 with a $24 per month subscription fee. It uses a camera, department, and motion sensors to track and record its surroundings. Many more details about the device are available in the article.

theverge.com3 min read

SAMSUNG UNVEILS ITS GENERATIVE AI MODEL SAMSUNG GAUSS

Samsung has unveiled its own generative AI model called Samsung Gauss. The model is currently being used on employee productivity within the company but will be expanded to product applications in the future. It can be applied on-device to protect private information. Samsung is working to ensure safe AI usage through its own AI Red Team.

zdnet.com2 min read

02SCIENCE & FUTURISTIC TECHNOLOGY

THE WORLD’S LARGEST AIRCRAFT BREAKS COVER IN SILICON VALLEY

Google co-founder Sergey Brin's Pathfinder 1 prototype electric airship is set to embark on a series of test flights over Silicon Valley. It will take increasingly ambitious flights until it moves to Ohio, where an even larger airship is being built. Pathfinder 1 is the largest aircraft to take to the skies since the Hindenberg. Brin's company, LTA Research, hopes to use the airships to provide disaster relief where roads and airports are damaged and provide zero-carbon passenger transportation.

techcrunch.com4 min read

EUCLID'S FIRST IMAGES: THE DAZZLING EDGE OF DARKNESS

The ESA's Euclid space mission has revealed its first full-color pictures of the cosmos. The Euclid mission aims to create the most extensive 3D map of the Universe yet and uncover its hidden secrets. It will investigate how dark matter and dark energy made the Universe look like it does today. The five images from the mission are available in the article along with a summary of what each image is showing.

esa.int6 min read

03PROGRAMMING, DESIGN & DATA SCIENCE

COMMAND LINE INTERFACE GUIDELINES

This site contains an guide for writing better command-line programs. It takes traditional UNIX principals and updates them for the modern day. Many people today don't know what the command line is or why they should bother with it. The command line is still the most versatile part of a computer, allowing its users to see what's really going on and interact with the machine at a level of depth that GUIs cannot afford.

clig.devTool

10 HARD-TO-SWALLOW TRUTHS THEY WON'T TELL YOU ABOUT SOFTWARE ENGINEER JOB

Many people enter the software engineering role because they see good pay, remote work, team building, and pizza parties - no one is telling them about the real things that software engineers actually do. This article aims to give those planning to enter the industry a dose of reality about the role. Some of the hard truths it covers include the fact that college doesn't prepare you for the job, developers rarely get greenfield projects, no one cares about clean code, and you will sometimes have to work with incompetent people.

mensurdurakovic.com12 min read

04MISCELLANEOUS

RULE AMBIGUITY, INSTITUTIONAL CLASHES, AND POPULATION LOSS: HOW WIKIPEDIA BECAME THE LAST GOOD PLACE ON THE INTERNET

Institutional change can occur through population loss, where those who are unhappy with the institution leave while those who benefit from it remain. This form of endogenous change happened with the English Wikipedia. Early disputes over rule interpretation led to the strengthening of Wikipedia's rules. As a result, editors who supported controversial content left or were removed, leading to significant institutional change.

cambridge.org65 min read

MOST VIDEO GAME ARTWORK WILL NEVER BE SEEN

Artists do some of the most important work in video games - but most of the art they create is never seen. There is much more that goes into game development than the polished pieces we see. Many artists have large holes in their portfolios due to rules governing the crediting and ownership of the works they create. This article looks at the imbalance in power between game studios and their artists to understand why so much work is hidden and how this could change in the future.

aftermath.site28 min read