SORT, SWEEP, AND PRUNE: COLLISION DETECTION ALGORITHMS
This blog post explores collision detection algorithms in video games. It starts by explaining the naive approach, which involves checking every pair of objects for collisions, and its limitations in terms of performance. It then introduces the concept of sorting objects based on their position to reduce the number of unnecessary checks. By sorting objects and implementing an early break condition, the algorithm becomes more efficient, especially in scenarios where objects are evenly distributed.