FIGMA RENDERING: POWERED BY WEBGPU
Figma upgraded its rendering engine from WebGL to WebGPU to unlock new performance optimizations, requiring significant changes to its graphics interface and shader processing systems. The transition involved creating explicit draw-call arguments, implementing uniform buffer batching, and building a dynamic fallback system to handle device compatibility issues. After extensive testing across multiple device types and careful rollout monitoring, Figma successfully deployed WebGPU while maintaining performance baselines and enabling future optimizations like compute shaders.