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HOW THIS ARTIST TURNED CHILDHOOD NIGHTMARES INTO VIDEO GAME MONSTERS

creativebloq.com6 min read

Summary from the TLDR Design newsletter

John Kenn Mortensen translated his hand-drawn creatures and childhood fascination with darkness into the fantasy roguelike FLASK, combining grotesque medieval imagery, black humor, Labyrinth-like fantasy, and the energy of Slayer while working with a game art team to preserve his distinctive style in a colorful digital world.