TLDR Data · DEEP DIVES
WE PORTED THE ORIGINAL DOOM TO SQL
Summary from the TLDR Data newsletter
CedarDB ported the original Doom's game logic and renderer almost entirely to SQL, running the game loop at its original 35 Hz and rendering at up to 60 FPS. The experiment shows that surprisingly complex real-time logic can work with SQL's set-based model, while database features like transactions, access control, and shared state make multiplayer particularly natural.