TLDR Web Dev · QUICK LINKS

MY EXPERIMENTS WITH WASM AND OPENGL

uds5501.github.io8 min read

Summary from the TLDR Web Dev newsletter

This developer, with no prior OpenGL experience, rendered 1 million dynamic, lit, and textured spheres at 60 FPS by porting a C++ OpenGL implementation to WASM/WebGL after encountering performance issues on their local machine.