TLDR Web Dev · MISCELLANEOUS
HOW I FAILED TO MAKE A GAME
Summary from the TLDR Web Dev newsletter
This developer attempted to create a raycasting engine for the GameBoy Advance. The project was initially successful, with a focus on technical development, but ultimately failed due to the developer's lack of interest in creating content. The process of building assets, designing controls, and addressing the limitations of the GBA screen was too tedious and frustrating.