TLDR Web Dev · MISCELLANEOUS

WHAT DO I THINK ABOUT LUA AFTER SHIPPING A PROJECT WITH 60,000 LINES OF CODE?

blog.luden.io15 min read

Summary from the TLDR Web Dev newsletter

Ivan Trusov, the lead programmer for a project, shares his experience using Lua for game development within the Defold engine. Trusov encountered some surprises with Lua's syntax and quirks, particularly with table handling. Despite these challenges, he found Lua's simplicity and speed very useful. Trusov also discusses the limitations of Lua's lack of strict typing and modules.