TLDR Web Dev · MISCELLANEOUS
A NEW APPROACH TO LOCAL MULTIPLAYER / SPLITSCREEN PERSPECTIVE WITH RAYTRACING
Summary from the TLDR Web Dev newsletter
Raytracing can be used to screen-share in local multiplayer games. More specifically, dynamically adjusting the camera at a pixel level using raytracing allows for smoother transitions between player perspectives. A history of split-screen gaming along with a video demo of the idea is available in the article.