TLDR Web Dev · MISCELLANEOUS

A NEW APPROACH TO LOCAL MULTIPLAYER / SPLITSCREEN PERSPECTIVE WITH RAYTRACING

ph3at.github.io9 min read

Summary from the TLDR Web Dev newsletter

Raytracing can be used to screen-share in local multiplayer games. More specifically, dynamically adjusting the camera at a pixel level using raytracing allows for smoother transitions between player perspectives. A history of split-screen gaming along with a video demo of the idea is available in the article.