TLDR · MISCELLANEOUS
FEE
Summary from the TLDR newsletter
Unity announced a Runtime Fee on September 12 that will charge developers for each game installation past a certain threshold. This was not received well by the developer community, who were quick to point out all the problems that the fee might cause. Unity posted an apology on X on September 17 saying that it would make changes to the policy and share an update in a couple of days. It is rumored that Unity plans to limit fees to 4% of a game's revenue for customers making over $1 million. The new approach will reportedly also not retroactively count installations.